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Blood Enemies: Abominations of Cerilia : ウィキペディア英語版
Birthright (campaign setting)

''Birthright'' is a ''Dungeons & Dragons'' campaign setting that was first released by TSR in 1995. The setting is based on the world of ''Aebrynis'' on the continent of ''Cerilia'', in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. In 1996, ''Birthright ''won the Origins Award for ''Best Roleplaying Supplement of 1995''. Though it has a dedicated fan base, ''Birthright ''currently has no corporate support, unlike ''Forgotten Realms'' and ''Eberron''.
The setting revolves around the concept of ''bloodlines'': divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as ''Regency'', which is measured in the game using ''regency points'' or RP. Using ''regency'', characters acquire a ''domain'' composed of ''provinces'' and ''holdings''. The development of these domains is as much a part of the game as development of the characters. The game uses three-month ''domain turns'' to model actions of rulers over nations in much the same way as ''Dungeons & Dragons'' uses combat rounds to simulate time to model the characters' actions in battle.
==Development==
In 1994, Rich Baker and Colin McComb co-designed the ''Birthright'' campaign setting.〔(A Talk with Colin McComb )〕
Matthew Pook for ''Pyramid'' magazine recognized the campaign as the first setting to support player characters as rulers, providing players with a game based on "diplomacy, politics, trade, construction and (of course) war".〔Pook, Matthew. (2009). "Sufficiently Advanced Magic is Indistinguishable from Artillery", ''Pyramid'', Series 3. Steve Jackson Games. 3:4. p38.〕
According to writer Michael J. Tresca, ''Birthright ''was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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